(This game was made for Tsukumo Sana's birthday, 1st member of HoloCouncil, link to her channel underneath)

https://www.youtube.com/channel/UCsUj0dszADCGbF3gNrQEuSQ

After crashing into an asteroid field surrounding a derelict world, and crash-landing onto the planet after being separated from her best friend, Sana must now climb her way back up to space, on a dangerous adventure to reunite with Yagatarasu!

SGRTS is a tower-based platformer, inspired after games like Celeste, Jump King, or Mighty Jill Off. Where movement and situational awareness means everything and luck means little. That said, this game is not for the faint of heart, but perfect for those seasoned with platformer games.

Players beware! Feel free to share your times and high scores underneath! Any and all feedback would be greatly appreciated!


CONTROLS:

KEYBOARD CONTROLS:

  • MOVING LEFT: A, J, LEFT ARROW KEY
  • MOVING RIGHT: D, L, RIGHT ARROW KEY
  • JUMPING: W, I, UP ARROW KEY, SPACEBAR, SHIFT
  • FALLING THROUGH PLATFORMS: S, K, DOWN ARROW KEY
  • (retry): R, BACKSPACE

GAMEPAD CONTROLS:

  • MOVING LEFT: D-PAD LEFT, LEFT JOYSTICK LEFT
  • MOVING RIGHT: D-PAD RIGHT, LEFT JOYSTICK RIGHT
  • JUMPING: D-PAD UP, A BUTTON
  • FALLING THROUGH PLATFORMS: D-PAD DOWN, B BUTTON, LEFT BUMPER, RIGHT BUMPER
  • (retry): Y Button, Back Button

Hold down the jump keys to charge up jumps.

You can repeatedly press the jump keys in mid-air to activate levitation. 


DISCLAIMER: This game was made as a fan-made project, under the fan work/derivative works guidelines put in place by Cover Corp./Hololive. Additionally, any and all third-party assets and references used in this game shall be properly stated and credited. Please support the channels/content creators referenced in this game.

Link: https://en.hololive.tv/terms


A GAME MADE BY: JGblkshot (Julian G.)


CREDITS:

  • Game Design/Planning: JGblkshot, Nekuro
  • Art Direction: JGblkshot
  • Level Design: JGblkshot, Nekuro
  • Sprite Design: JGblkshot, iryry_a
  • Cutscene Design: JGblkshot, iryry_a
  • CUTSCENE ARTSTYLE INSPIRED BY: SuperAppleMan
  • Audio Design: JGblkshot, Nekuro, SaiyanKirby, JackCantStopDying
  • Testing: JGblkshot, Nekuro, SaiyanKirby, JackCantStopDying, diingle
  • Clippers: Holocrumb Ch., dloow, SESIN, Nikodem Ch., Polritz, Hotaru Ch., Kamitsurugi, owlmi Holo ENG Subs, Sushi [Hololive and Vtubers], VTuber for ALL, Virtuals Translated
  • Fonts: GGBot - Pixeloid Mono
  • Programs Used: Construct 3 (main program used), Construct 2, Audacity, Vegas Movie Studio 13 Platinum, Fraps, pxtone Collage, Medibang Paint Pro, Pinetools, Krita, 4K Video Downloader
  • SFX Sources: Team Fortress 2, I Wanna Be The Guy, Battleblock Theater, Elden Ring, Dirty Bomb, Jumper 3, Among Us, Custom/Stock SFX

Music used:

  • Main Menu + Intro: DOVA Syndrome - もっぴーさうんど - "Yasashiikimochi"
  • Stage 1: DOVA Syndrome - カワサキヤスヒロ - "Stream"
  • Stage 2: DOVA Syndrome - Make a field Music - "Daily News"
  • Stage 3: DOVA Syndrome - 三浦望 - "Shade of Color"
  • Stage 4: IRyS - "Till the end of me" (instrumental version)
  • Ending: Miloh Productions - "Universe"

Special Thanks to:
The Sana's Milky Way discord

Sephi, Lvrry, Panda, Mercuria?, The Ectoplasm, diingle


And you for playing.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJGgames
GenrePlatformer, Action, Adventure
Made withConstruct
Tags2D, Anime, Casual, Cute, Hand-drawn, jumping, Singleplayer, weird

Download

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Click download now to get access to the following files:

Sana's Great Return To Space 1.0.0.0 (win32 build).zip 188 MB
Sana's Great Return To Space 1.0.0.0 (win64 build).zip 195 MB
Sana's Great Return To Space 1.0.0.0 (mac64 build).zip 208 MB
Sana's Great Return To Space 1.0.0.0 (linux32 build).zip 219 MB
Sana's Great Return To Space 1.0.0.0 (linux64 build).zip 212 MB

Comments

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the very easy difficulty doesn't work or something, idk, youtube crashes, no idea, anyway, cool game

(+1)

Fun but difficult game!

I like that you have many jump options as well as the slow falling move, which allows for many movement variations in the levels.

I'm terrible at this kind of games, so I didn't get too far. XD

Good game!